The Game Design and Development program is a one-year intensive higher certificate course, and we are accredited by CHE and SAQA. Because it’s only one year, we work really hard and really fast. The benefit of this is that you get to jump into the actual workforce sooner and that you’ll be used to working at an industry pace. The game development industry works with tight deadlines, so learning how to work fast is definitely a desirable bonus.
Students can expect to graduate with confidence after receiving adequate knowledge and skills of the combined design and programming approach the course has to offer. The course aims at upskilling the student to be able to create various engaging and interactive experiences from inception, creation, and optimization to deployment. Students do not need any previous design and programming experience as they will receive full education on these aspects.
The classes are divided into smaller groups to allow the lecturers to get to know all the students personally and be able to give individual attention to student projects.
The design module will enable the student to effectively work with Photoshop and Illustrator to create digital art. This will give the student the skills to work with 2D Animation, Concept Art, UI, and UX design, as well as portfolio and personal branding development. The design aspect of the course will give students the skills to design 2D games as well as plan and pitch games. The aim is to help the student to create a seamless game experience for the player by ensuring the user understands the goals and how to play the game.
The course will allow students to build a solid foundation in game programming concepts like programming rules, syntax, and interaction between the back and front-end elements in the game environment.
During the course, students will branch into textual programming which will help students to have more control and efficiency in the creation of logic and functional games. Key concepts like proper story structure and aesthetics will allow the student to create immersive, fun, and engaging game experiences.
Later in the course, the student will acquire the skills of gameplay mechanics, game balancing, game space, and game puzzles which serve to add interactivity to the game world. Player psychology, motivation, and how to target a specific market are skills also acquired by the students.
The student will learn about core skills, workflow, and concepts involved in creating and implementing game audio using Pro Tools systems in conjunction with the Unity Game Engine.
We also focus on industry preparedness and soft skills like entrepreneurship, public speaking, and networking.
We attend events such as Rage, Ludum Dare Game Jam and also host various gaming events during the year.
Have any questions about this course? You can send us a message on WhatsApp for an immediate response.
PAST STUDENT PROJECTS
- National Senior Certificate or equivalent NQF level 4 qualification
- Computer literacy
- English language aptitude
- Basic mathematical ability
- 3D Modeler
- AI Programmer
- Art Director
- Commercial Software Developer/ Programmer
- Concept Artist
- Creative Director
- Effects Artist
- Engine Programmer
- Environment Artist
- External Producer
- Game Designer
- Game Developer/ Programmer (Various Platforms)
- Game Programmer
- Game Story Writer
- Graphics Programmer
- Junior Programmer
- Lead Designer
- Level Designer
- Level Editor
- Lighting Artist
- Mechanics Designer
- Network Lead Programmer
- Physics Programmer
- QA Tester
- Simulation Designer
- Storyboard Artist
- Technical Artist
- Texture Artist
- UI Artist
GAME DEVELOPMENT MODULE | GDP101
The Game Development module is designed to equip the learner with the skillset to fully engage with any chosen game development platform. Students will work on the Unity game engine known as one of the engines major companies use worldwide. We ensure the student gains practical knowledge of the game development environment and we focus on both the front-end graphical components and the back-end logic-driven components. The purpose of this module is to ensure that the learner can create an engaging interactive experience from inception, creation, optimization and then deployment.
3D MODELLING AND ANIMATION | DMA101
The 3D Modelling and Animation module is designed to impart the necessary practical and theoretical knowledge as well as the creative skills needed to create game and CGI ready models, materials and animations. This module creates a solid theoretical understanding and practical application on the process of applying good modelling principles and techniques when working with geometry. The module also ensures that the learner possesses the skill set to apply correct topology structure to a modelled object and is knowledgeable in the use of several modelling techniques to create any referenced object. The purpose of this module is to give the learner an understanding of the workflow needed to create 3D art assets as well as the skillset to create, animate and texture the asset itself.
VISUAL PROGRAMMING AND SCRIPTING | VPS101
The Visual Programming and Scripting module serves to build a solid foundation in game programming concepts and to nurture an understanding of programming rules, syntax and interaction between the back end and front-end elements in the game environment. Once this foundation has been established, students then branch into programming textually which allow for a greater degree of control and efficiency to create logic and functionality for games.
CONTEMPORARY GAME DESIGN | CGT101
This module is designed to impart knowledge which will allow the learner to create immersive, fun and engaging game experiences. The module covers key concepts like proper story structure, aesthetics needed to create an engaging world and the underlying technology available to us to do this. We focus on game play mechanics, game balancing, game space and game puzzles which serves to add interactivity to the game world. We discuss player psychology, motivation and targeting a specific market. This module also provides our learner with a detailed breakdown of the game creation pipeline from concept to creation to iterative gameplay and play testing and finally deploying to your target market.
GAME AUDIO | AGD101
This module provides students with exposure to the core skills, workflow, and concepts involved in creating and implementing game audio using Pro Tools systems in conjunction with the Unity Game Engine.
It covers basic sound design techniques along with example workflows.
APPLIED DIGITAL ARTS | ADA101
This module provides students with exposure to the core skills, workflow, and concepts involved in creating and implementing. The digital arts program has been designed to equip the learner with basic 2D Art, Aesthetics, and Design. This will help the learner to improve the visual art and assets of the learner game overall, as well as giving a foundation to improve 3D art and assets. The learner will also acquire the skills to work with 2D Animation, Concept Art, UI, and UX design, as well as portfolio and personal branding development. After completion of this module, the learner will be able to design 2D games, plan and pitch games, create a seamless game experience for the player by ensuring the user understands the goals and how to play the game.
Studying at EMENDY will give you full-time access to a computer and the software needed to design and develop games. Should you want to work on projects at home, we encourage the investment in a computer and a storage device (Hard Drive or USB at least 16GB)
The prescribed course textbooks are not included in the course fee. All other course notes and material are included.